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Official team fortress 2 maps
Official team fortress 2 maps







Thus, the map greatly favors RED’s effortless defensive play over BLU’s floundering offensive play. Many of the classes struggle on this map and can't employ their skills due to the suffocatingly tight quarters. The map is a maze of almost nothing but chokepoints, the control points are boxed-in rooms that can be easily spammed out, and the almost-omnipresent low ceiling stifles attempts to blast jump.

official team fortress 2 maps

Junction is reviled for its ultra-cramped environment.Later multi-stage maps cap the time limit at 8 or 9 minutes, alleviating this issue a bit. Trying to fight for that long is exhausting for both teams. The round timer on stage 3 typically lasts 20 minutes. While Dustbowl earns its ire for having narrow passageways and easily-defended chokepoints seemingly everywhere, it's stage 3 that's the really tough part.Due to the issues with capturing and the infinitely long round timer, Hightower is so infamously stalemate-prone that it's been unofficially adopted as the game's premier deathmatch map, to the point that attempting to cap the objective without both teams' consent is in some cases punishable by votekick. And it's right outside the defending team's spawn, so be prepared to have to fight off endless hordes of enemies just spamming up onto that platform. If that wasn't bad enough, the map essentially makes teams do that twice but this time, the cart is going straight up on a platform with very little footing and cover. It takes a long while to push up the hill, an Engy probably has a level 3 sentry set up in the building, it's easy to get surrounded, the defending side will usually have the height advantage, and the cart will return to the bottom if it's not pushed the whole way up. About halfway through the tracks is a hill which the cart must be pushed up. While the emphasis on verticality does make it famous for the many Trolldiers market gardening left right and center, the map itself lasts very, very long. Aside from that, it often receives flak simply for showing its age visually, with a level geometry largely comprised of straight lines and boxy rooms and very limited assets. Additionally, the spawn doors are incredibly accessible (making spawncamping very easy) and also very close to the intelligence (making capturing even harder) these two factors combined mean that spawncamping is almost required to successfully cap the intelligence. This is especially the case for the middle area, which bottlenecks every single route at once and is very open, severely undermining whatever covering the map provides. With little effort, they can lock down any part of the map with a single Sentry nothing short of a well-coordinated team (which can be a rare sight in pubs) will destroy it. And that's just one advantage that Engineers have on Turbine. from their ceilings, making them highly impractical to use when Engineers have set up camp down there. Each vent also contains a passage to the teams' intelligence rooms. The two large air vents exhibit these issues the most they are both linear and narrow and easily defended by splash damage alone.

official team fortress 2 maps

Turbine is often prone to stalemates much like 2Fort, chiefly due to its overall tight space and lackluster flanking routes.And that's if you're lucky enough not to get put in a 2Fort server overrun with friendlies who take the intel and consciously choose not to cap to purposely stall out the match infinitely, calling anyone who tries to cap the intel a fun-hating tryhard. Both teams’ escape routes intersect just outside their spawn rooms through narrow chokepoints, effectively encouraging the opposite team to spawn-camp to succeed. Worse still are the return trips upon stealing the intelligence. No flank routes, the constant Sniper wars in the area between bases (which means they're on high alert and ready to shoot anyone on sight), and the ease of setting up sentries to guard the intel leads to the map being played for hours on end.

official team fortress 2 maps

  • For some, the Nostalgia Level 2Fort, nicknamed "Turtlefort".
  • Some maps that can lean more towards endless stalemates are despised by many, but many people also love them for their length, allowing them to just drop in, deathmatch for awhile, and drop out.
  • Many are outright loathed in the community. As a game that's gone on for about a decade, Team Fortress 2 has a lot of maps, both official and custom.









    Official team fortress 2 maps